WiiIO.Net
I am currently writing a .net library for use with Wii Files and IO. I will be posting snippets and updates here.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 | using System; using System.Collections.Generic; using System.Linq; using System.IO; using System.Security.Cryptography; using System.Text; namespace Wii_Code_Examples { public class WadInformation { public static string GetSystemCode(string titleId) { string code = String.Empty; switch (titleId[0].ToString()) { case "C": code = "Commodore 64 Virtual Console."; break; case "D": code = "Virtual Console Arcade."; break; case "E": code = "NeoGeo Virtual Console."; break; case "F": code = "Nintendo Virtual Console."; break; case "H": code = "General Channel."; break; case "J": code = "Super Nintendo Virtual Console."; break; case "L": code = "Sega Master System Virtual Console."; break; case "M": code = "Sega Megadrive Virtual Console."; break; case "N": code = "Nintendo 64 Virtual Console."; break; case "P": code = "TurboGraFX Virtual Console"; break; case "Q": code = "TurboGraFX CD Virtual Console."; break; case "R": code = "Wii Disc."; break; case "W": code = "WiiWare."; break; case "X": code = "MSX Virtual Console."; break; } return code; } } class WadFileClass { public const long CONST_TITLEID = 0xc20L; //Length: 4 public const long CONST_TMDSIZE = 0x014; //Length: 4 public const long CONST_APPSIZE = 0x018; //Length: 4 public const long CONST_WADTYPE = 0x004; //Length: 4 private static byte[] _PublicKey; private static byte[] PublicKey { get { if (_PublicKey == null) { _PublicKey = File.ReadAllBytes(@"C:\common-key.bin"); } return _PublicKey; } } /// <summary> /// This is the wad file data. /// </summary> public static byte[] FileData; /// <summary> /// Reads the file data. This needs to be done first for Data to populate in this class. /// </summary> /// <param name="fileLocation">The file location.</param> public static void ReadFileData(string fileLocation) { FileData = File.ReadAllBytes(fileLocation); } /// <summary> /// This is the raw unencrypted file data inside the wad. /// </summary> private byte[] _UnencryptedBlock; public byte[] UnencryptedBlock { get { if (_UnencryptedBlock == null) { // pull block here } return _UnencryptedBlock; } } public static string CommonKey { get { StringBuilder sbString = new StringBuilder(); foreach (byte b in PublicKey) { sbString.Append(Convert.ToChar(b)); } return Convert.ToString(sbString); } } public static string GetWadInfo(string fileLocation, long address, int length) { byte[] bytes = new byte[length]; using (FileStream input = new FileStream(fileLocation, FileMode.Open)) { FileStream fs = input; fs.Seek(address, SeekOrigin.Begin); fs.Read(bytes, 0, length); } StringBuilder sbString = new StringBuilder(); foreach (byte b in bytes) { sbString.Append(Convert.ToChar(b)); } return Convert.ToString(sbString); } public static void ReadCryptedArea() { if (FileData != null) { } } } } |
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